

What really begins to grate though is that the bleeding system isn’t very consistent, proving to have more holes in it than Amy Winehouse's elbows. There’s nothing on this earth capable of simultaneously wearing away our will to live and keyboards like having to tap ‘C’ every five seconds in a gunfight. You have to wrap a new bandage on after every scrape, no matter how little damage you took.

The reality of the bleeding system though is that you end up carrying around a stupid amount of bandages, which completely overrides this sense of realism. Even on the easiest settings insta-deaths are common. In these areas though what makes you shiver isn’t just the worry that a bloodsucker or snork is about to jump on your face, but the sense of vulnerability. Clear Sky is a terrifying game at times and there are more than a few points where we’d advise you to empty your bowel before playing. On the face of it then this seems like an excellent way to build some more gritty realism into the game. The only way to stop your bleeding is to slap a bandage on the wound, which can be done either through the inventory or straight through the Quick Bandage button. and your character needs only one injury to start bleeding out worse than a haemophiliac in an iron maiden during an earthquake. Bleeding to death is a very real threat in S.T.A.L.K.E.R.

StormcloudUnfortunately, it isn’t all clear skies for Clear Sky and even before we get around to the issue of performance we’d be remiss if we didn’t point out some flaws in the game design.
